Star Citizen FPS Weapon Damage and DPS
FPS weapon damage in Star Citizen Alpha 4.10.191, ranked. Every gun by damage per second at the range you pick, taken from the game's own data rather than from player testing. The ranking is range aware: move the slider and the order changes, because a weapon that wins at 100 m is often useless at 2 km. Alpha damage and the full hardpoint detail sit behind every row.
Every figure below is a count of weapons, not a percentage:
These are per weapon figures at the selected range. Attachments and crafted variants change them, and the ranking follows whatever the controls above are set to.
Best FPS weapons by DPS (42 weapons)
| # | Weapon | Manufacturer | Size | Mode | Alpha | DPS at range | RPM | Ammo | Reach |
|---|---|---|---|---|---|---|---|---|---|
| 1 | Ravager-212 Twin Shotgun4 finishes: Bright Star, Outcast, Red Alert, Scorched. | Kastak Arms | S3 | Single | 52 | 0 | 800 | 16 | 600 |
| 2 | Scalpel Sniper Rifle1 finish: Permafrost. | Kastak Arms | S3 | Single | 45 | 450 | 600 | 12 | 1,750 |
| 3 | Gallant Rifle10 finishes: Boneyard, Conviction Camo, Desert Shadow, Executive Edition, Midnight, Nightstalker, Red Alert, Redline, Stormfall, Warhawk. | Klaus & Werner | S2 | Burst | 21 | 315 | 900 | 45 | 4,800 |
| 4 | Vendetta HMG7 finishes: Brightstar, Darkstalker, Siegebreaker, Snow Camo, SteelTek, Stronghold, Trencher. | Apocalypse Arms | S5 | Rapid | 18.5 | 308.3 | 1,000 | 1,000 | 1,600 |
| 5 | Lumin V SMG2 finishes: SecondWind, Valor. | Klaus & Werner | S2 | Burst | 21 | 245 | 700 | 45 | 1,200 |
| 6 | R97 Shotgun4 finishes: Crimson Camo, Kismet, Righteous, Scorched. | Gemini | S3 | Single | 32 | 0 | 455 | 18 | 450 |
| 7 | Yubarev Pistol4 finishes: Deadeye, Igniter, Mirage, Venom. | Lightning Bolt Co. | S1 | Single | 41 | 239.2 | 350 | 10 | 1,000 |
| 8 | Zenith Laser Sniper Rifle5 finishes: Darkwave, Golden Blossom, Landslide, Snow Camo, Thunderstrike. | V.O.L.T | S3 | Single | 42.5 | 230.2 | 325 | 22 | 1,400 |
| 9 | Killshot Rifle5 finishes: Bleach, Bloody, Dominion Camo, Goodnight, Payback. | Grey's Market | S2 | Single | 22 | 220 | 600 | 45 | 1,750 |
| 10 | Arclight Pistol9 finishes: Boneyard, Desert Shadow, Executive Edition, Glimmer, Herrero, Midnight, Nightstalker, Stormfall, Warhawk. | Klaus & Werner | S1 | Burst | 18 | 210 | 700 | 30 | 1,200 |
| 11 | Parallax Energy Assault Rifle14 finishes: ArcCorp, Crusader, Downburst Camo, Fun Kopion Skull, Fun Kopion Tooth, Fun Military Skull, Fun Military Tooth, GCD-Army, Hurston, Piconalia, Sanguine, Shock Trooper, Sunstone, microTech. | V.O.L.T | S2 | Rapid | 21 | 210 | 600 | 80 | 1,200 |
| 12 | LH86 Pistol13 finishes: Boneyard, Desert Shadow, Executive Edition, Luckbringer, Nightstalker, Pathfinder, Permafrost, Righteous, Scorched, Stormfall, Takahashi Racing, Voyager, Warhawk. | Gemini | S1 | Rapid | 13 | 0 | 950 | 25 | 950 |
| 13 | F55 LMG6 finishes: Alpine Sunset, Deadlock, Mark I, Scorched, Starchaser, Valor. | Gemini | S4 | Rapid | 10 | 200 | 1,200 | 150 | 1,100 |
| 14 | CQ7 Rifle4 finishes: Blacklist, Goldsmith, Infantry, Snowfire. | Behring | S2 | Rapid | 18 | 195 | 650 | 40 | 1,100 |
| 15 | P8-SC SMG9 finishes: Boneyard, Desert Shadow, Epoque, Executive Edition, Midnight, Nightstalker, Red Alert, Stormfall, Warhawk. | Behring | S2 | Rapid | 13.8 | 0 | 800 | 45 | 950 |
| 16 | Coda Pistol5 finishes: Ascension, Big Boss, Coda Pistol (Modified), Nighthawk, Ultraviolet. | Kastak Arms | S1 | Single | 60 | 180 | 180 | 6 | 1,100 |
| 17 | S71 Rifle7 finishes: Ascension, Bullseye, Hemlock Camo, Justified, Murray Cup Racing, Purgatory Camo, Scorched. | Gemini | S2 | Single | 21.5 | 179.2 | 500 | 30 | 2,400 |
| 18 | C54 SMG7 finishes: Justified, Luckbringer, Luminalia, Ochelo, Origin Racing, Scorched, Starchaser. | Gemini | S2 | Rapid | 11.5 | 0 | 925 | 50 | 950 |
| 19 | P8-AR Rifle4 finishes: Blackguard, CitizenCon 2954, Dominion Camo, Metro Camo. | Behring | S2 | Single | 45 | 176.2 | 235 | 15 | 2,300 |
| 20 | Karna Rifle8 finishes: Alpine Sunset, Ascension, Brimstone, Dominion Camo, Fate, Rager, Scorched, Valor. | Kastak Arms | S3 | Rapid | 17.5 | 175 | 600 | 35 | 1,200 |
| 21 | Custodian SMG12 finishes: Big Boss, Boneyard, Brimstone, Citizen's Pride, CitizenCon 2947, Desert Shadow, Executive Edition, Foundry's Fire, Midnight, Nightstalker, Scorched, Warhawk. | Kastak Arms | S2 | Rapid | 13 | 173.3 | 800 | 60 | 1,200 |
| 22 | S-38 Pistol3 finishes: One Empire, Scorched, SecondWind. | Behring | S1 | Single | 22.5 | 0 | 450 | 20 | 950 |
| 23 | P4-AR Rifle8 finishes: Blacklist, Boneyard, Desert Shadow, Fortuna, Nightstalker, SecondWind, Star Kitten, Warhawk. | Behring | S2 | Rapid | 12 | 162 | 810 | 40 | 1,100 |
| 24 | Pulverizer LMG6 finishes: Bleach, Bloody, Hemlock Camo, Mustard, Payback, Zigzag. | Grey's Market | S4 | Rapid | 27 | 159.8 | 355 | 120 | 2,100 |
| 25 | A03 Sniper Rifle7 finishes: Canuto, HighSec, Lodestone, Luckbringer, Red Alert, Scorched, Wildwood. | Gemini | S3 | Single | 42.5 | 159.4 | 225 | 15 | 1,600 |
| 26 | FS-9 LMG4 finishes: Blacklist, Evergreen, Finish Line, Stoneface. | Behring | S4 | Rapid | 14.5 | 157.1 | 650 | 75 | 1,200 |
| 27 | Demeco LMG3 finishes: Purgatory Camo, Red Alert, Ultraviolet. | Klaus & Werner | S4 | Rapid | 11.5 | 153.3 | 800 | 100 | 2,400 |
| 28 | Prism Laser Shotgun10 finishes: ArcCorp, Bonedust, Crusader, Deep Sea, Disrupt Camo, Firesteel, Hazard, Hurston, Irradiated, microTech. | V.O.L.T | S3 | Single | 46 | 0 | 200 | 20 | 600 |
| 29 | BR-2 Shotgun3 finishes: Blacklist, Permafrost, Purgatory Camo. | Behring | S3 | Single | 88 | 0 | 90 | 12 | 450 |
| 30 | Salvo Frag Pistol2 finishes: Salvo Esteban Frag Pistol, Salvo Saeed Frag Pistol. | Hedeby Gunworks | S1 | Single | 45 | 127.5 | 170 | 8 | 1,100 |
| 31 | Devastator Shotgun12 finishes: Boneyard, Brimstone, Desert Shadow, Executive Edition, Midnight, Nightstalker, Pathfinder, Rager, Starchaser, Voyager, Warhawk, Whirlwind. | Kastak Arms | S3 | Single | 120 | 0 | 60 | 12 | 600 |
| 32 | Arlington Rifle3 finishes: Gamekeeper, Watchpoint, Widowmaker. | Hedeby Gunworks | S2 | Single | 80 | 113.3 | 85 | 20 | 1,100 |
| 33 | Pulse Laser Pistol10 finishes: ArcCorp, Blacklist, Crusader, Greycat, Hurston, Piconalia, Pyrotechnic, Rouge, Shubin, microTech. | V.O.L.T | S1 | Rapid | 11.8 | 97.9 | 500 | 60 | 1,200 |
| 34 | Novian Crossbow5 finishes: Ghostmaker, Nighthunter, Shroud, Wildshot, Xy'kara. | UltiFlex | S3 | Rapid | 133 | 93.1 | 42 | 5 | 1,850 |
| 35 | P6-LR Sniper Rifle4 finishes: Archangel, Blacklist, Gideon, Rime. | Behring | S3 | Single | 100 | 91.7 | 55 | 8 | 1,450 |
| 36 | Atzkav Sniper Rifle4 finishes: Deadeye, Igniter, Mirage, Venom. | Lightning Bolt Co. | S3 | Single | 165 | 82.5 | 30 | 8 | 1,000 |
| 37 | Fresnel Energy LMG7 finishes: Deepwater, Elysium, Icebox, Molten, Rockfall, Shadow Gild, Yormandi. | Klaus & Werner | S4 | Single | 9 | 82.5 | 550 | 165 | 4,400 |
| 38 | GP-33 MOD Grenade Launcher5 finishes: Ashfall, Copperhead, Quite Useful, Thunderclap, Umber. | Behring | S4 | Single | 75 | 0 | 60 | 6 | 200 |
| 39 | Scourge Railgun3 finishes: Desert Shadow, Nightstalker, Quite Useful. | Apocalypse Arms | S5 | Single | 60 | 0 | 70 | 5 | 200 |
| 40 | Deadrig Shotgun2 finishes: Noxious, Smudge. | Unbranded | S3 | Single | 72 | 0 | 50 | 8 | 600 |
| 41 | Arrowhead Sniper Rifle10 finishes: Boneyard, Desert Shadow, Executive, Lamplighter, Midnight, Nightstalker, Pathfinder, Stormfall, Voyager, Warhawk. | Klaus & Werner | S3 | Single | 50 | 58.3 | 70 | 16 | 4,000 |
| 42 | Tripledown Pistol4 finishes: Dark, Heatwave, Heavy Metal, Ridgeback. | Grey's Market | S1 | Single | 36 | 36 | 60 | 12 | 1,100 |
Click any row for the full detail.
FPS weapon changes since 4.9.186 (2 changed, 3 new)
| Weapon | Size | What changed | DPS |
|---|---|---|---|
| Scourge Railgun | S5 | damage 10 to 60 | not comparable |
| GP-33 MOD Grenade Launcher | S4 | damage 12.5 to 75 | not comparable |
New weapons in 4.10.191: Arlington Rifle, CQ7 Rifle, Vendetta HMG
New finishes only: Lumin V SMG, P4-AR Rifle, S-38 Pistol. The weapon itself is unchanged.
Attachment Loadout Builder
Pick a weapon and you get only the attachments that genuinely fit it, gated by the port tags and sizes the game itself uses. Attachments never change damage or rate of fire, so if you want a harder hitting gun the answer is crafting, and the sliders below are where that happens.
Each slider is one ingredient slot of the weapon's blueprint, named with the material it eats and the stats that material moves. Slots do not move the same stats, so a flawless barrel does nothing for recoil. Two slots that move the same stat add together. Blueprint contents and material costs are in the Blueprint Finder.
Every weapon and what it takes (39 weapons)
| # | Weapon | Maker | Type | DPS | Alpha | RPM | Mag | Reach | Hip-fire spread | Slots available | Craftable |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Ravager-212 Twin Shotgun | Kastak Arms | shotgun | 693 | 52 | 800 | 16 | 600 m | 1.0 deg | 25 optic / 10 underbarrel | yes |
| 2 | Scalpel Sniper Rifle | Kastak Arms | sniper | 450 | 45 | 600 | 12 | 1750 m | 5.0 deg | 54 optic / 10 underbarrel | yes |
| 3 | Gallant Rifle | Klaus & Werner | rifle | 315 | 21 | 900 | 45 | 4800 m | 0.05 deg | 34 optic / 7 barrel / 10 underbarrel | yes |
| 4 | Lumin V SMG | Klaus & Werner | smg | 245 | 21 | 700 | 45 | 1200 m | 0.06 deg | 25 optic / 7 barrel / 10 underbarrel | yes |
| 5 | R97 Shotgun | Gemini | shotgun | 243 | 32 | 455 | 18 | 450 m | 3.0 deg | 25 optic / 10 underbarrel | yes |
| 6 | Yubarev Pistol | Lightning Bolt Co. | pistol | 239 | 41 | 350 | 10 | 1000 m | 0.0 deg | 25 optic / 10 underbarrel | yes |
| 7 | Zenith Laser Sniper Rifle | V.O.L.T | sniper | 230 | 42 | 325 | 22 | 1400 m | 4.0 deg | 54 optic / 10 underbarrel | yes |
| 8 | Killshot Rifle | Grey's Market | rifle | 220 | 22 | 600 | 45 | 1750 m | 0.4 deg | 34 optic / 10 barrel / 10 underbarrel | yes |
| 9 | Arclight Pistol | Klaus & Werner | pistol | 210 | 18 | 700 | 30 | 1200 m | 0.08 deg | 25 optic / 7 barrel / 10 underbarrel | yes |
| 10 | Parallax Energy Assault Rifle | V.O.L.T | rifle | 210 | 21 | 600 | 80 | 1200 m | 0.5 deg | 34 optic / 10 underbarrel | yes |
| 11 | LH86 Pistol | Gemini | pistol | 206 | 13 | 950 | 25 | 950 m | 0.0 deg | 25 optic / 9 barrel / 10 underbarrel | yes |
| 12 | F55 LMG | Gemini | lmg | 200 | 10 | 1200 | 150 | 1100 m | 3.0 deg | 34 optic / 10 underbarrel | yes |
| 13 | CQ7 Rifle | Behring | rifle | 195 | 18 | 650 | 40 | 1100 m | 0.18 deg | 34 optic / 10 barrel / 10 underbarrel | yes |
| 14 | P8-SC SMG | Behring | smg | 183 | 14 | 800 | 45 | 950 m | 0.09 deg | 25 optic / 9 barrel / 10 underbarrel | yes |
| 15 | Coda Pistol | Kastak Arms | pistol | 180 | 60 | 180 | 6 | 1100 m | 0.75 deg | 25 optic / 9 barrel / 10 underbarrel | yes |
| 16 | S71 Rifle | Gemini | rifle | 179 | 22 | 500 | 30 | 2400 m | 3.0 deg | 34 optic / 10 barrel / 10 underbarrel | yes |
| 17 | C54 SMG | Gemini | smg | 177 | 12 | 925 | 50 | 950 m | 2.0 deg | 25 optic / 9 barrel / 10 underbarrel | yes |
| 18 | P8-AR Rifle | Behring | rifle | 176 | 45 | 235 | 15 | 2300 m | 4.5 deg | 34 optic / 10 barrel / 10 underbarrel | yes |
| 19 | Karna Rifle | Kastak Arms | rifle | 175 | 18 | 600 | 35 | 1200 m | 1.0 deg | 34 optic / 7 barrel / 10 underbarrel | yes |
| 20 | Custodian SMG | Kastak Arms | smg | 173 | 13 | 800 | 60 | 1200 m | 0.5 deg | 25 optic / 7 barrel / 10 underbarrel | yes |
| 21 | S-38 Pistol | Behring | pistol | 169 | 22 | 450 | 20 | 950 m | 0.1 deg | 25 optic / 9 barrel / 10 underbarrel | yes |
| 22 | P4-AR Rifle | Behring | rifle | 162 | 12 | 810 | 40 | 1100 m | 0.15 deg | 34 optic / 10 barrel / 10 underbarrel | yes |
| 23 | Pulverizer LMG | Grey's Market | lmg | 160 | 27 | 355 | 120 | 2100 m | 2.0 deg | 34 optic | yes |
| 24 | A03 Sniper Rifle | Gemini | sniper | 159 | 42 | 225 | 15 | 1600 m | 7.0 deg | 54 optic / 10 barrel / 10 underbarrel | yes |
| 25 | FS-9 LMG | Behring | lmg | 157 | 14 | 650 | 75 | 1200 m | 2.0 deg | 34 optic / 10 barrel / 10 underbarrel | yes |
| 26 | Demeco LMG | Klaus & Werner | lmg | 153 | 12 | 800 | 100 | 2400 m | 0.2 deg | 34 optic / 7 barrel / 10 underbarrel | yes |
| 27 | Prism Laser Shotgun | V.O.L.T | shotgun | 153 | 46 | 200 | 20 | 600 m | 2.0 deg | 34 optic / 10 underbarrel | yes |
| 28 | BR-2 Shotgun | Behring | shotgun | 132 | 88 | 90 | 12 | 450 m | 4.0 deg | 25 optic / 8 barrel / 10 underbarrel | yes |
| 29 | Salvo Frag Pistol | Hedeby Gunworks | pistol | 128 | 45 | 170 | 8 | 1100 m | 0.22 deg | 25 optic / 9 barrel / 10 underbarrel | yes |
| 30 | Devastator Shotgun | Kastak Arms | shotgun | 120 | 120 | 60 | 12 | 600 m | 3.75 deg | 25 optic / 6 barrel / 10 underbarrel | yes |
| 31 | Arlington Rifle | Hedeby Gunworks | rifle | 113 | 80 | 85 | 20 | 1100 m | 0.0 deg | 34 optic / 10 barrel / 10 underbarrel | no |
| 32 | Pulse Laser Pistol | V.O.L.T | pistol | 98 | 12 | 500 | 60 | 1200 m | 0.0 deg | 25 optic / 10 underbarrel | yes |
| 33 | Novian Crossbow | UltiFlex | 93 | 133 | 42 | 5 | 1850 m | 1.0 deg | 54 optic / 10 underbarrel | yes | |
| 34 | P6-LR Sniper Rifle | Behring | sniper | 92 | 100 | 55 | 8 | 1450 m | 11.0 deg | 54 optic / 10 barrel / 10 underbarrel | yes |
| 35 | Atzkav Sniper Rifle | Lightning Bolt Co. | sniper | 82 | 165 | 30 | 8 | 1000 m | 11.0 deg | 54 optic / 10 underbarrel | yes |
| 36 | Fresnel Energy LMG | Klaus & Werner | lmg | 82 | 9 | 550 | 165 | 4400 m | 1.0 deg | 54 optic / 10 underbarrel | yes |
| 37 | GP-33 MOD Grenade Launcher | Behring | launcher | 75 | 75 | 60 | 6 | 200 m | 4.0 deg | 34 optic / 10 underbarrel | no |
| 38 | Arrowhead Sniper Rifle | Klaus & Werner | sniper | 58 | 50 | 70 | 16 | 4000 m | 5.0 deg | 54 optic / 7 barrel / 10 underbarrel | yes |
| 39 | Tripledown Pistol | Grey's Market | pistol | 36 | 36 | 60 | 12 | 1100 m | 2.7 deg | 25 optic / 10 underbarrel | yes |
What these numbers mean
- Alpha is one trigger pull with every pellet counted. DPS is alpha times rate of fire.
- Range changes the order. Spread widens with distance and projectiles despawn at velocity times lifetime, so a weapon that wins up close can read zero far out.
- Base stats are the weapon as bought. Best crafted recomputes damage and rate of fire with every ingredient at perfect quality. 39 of these carry a blueprint.
- Fight length. Burst ignores reloading, which is the figure other sites publish. 10s fight and Sustained spend it, at a measured 4.95 seconds.
- Climate moves overheat on the 5 energy weapons that overheat. Cold is Yela at -28 C, Temperate is Daymar at -1 C, Hot is Aberdeen at +56 C, all measured in game.
- Fire modes are alternatives, not extras. The DPS column shows each weapon's default mode. Open a row for the rest.
- Attachments never change damage or rate of fire. They buy recoil, spread, zoom and sound, and they multiply together. Crafting is the only thing that moves damage.
- Crafting materials matter separately. Each ingredient slot moves different stats, and two slots that move the same stat add up.
- Spread is hip-fire spread, the only figure the game publishes for infantry weapons. Snipers read worst, pistols best. The game publishes no aimed figure at all.
- Paint variants are folded in to the weapon they belong to, and named under it. Stats are identical.
Star Citizen weapon DPS: common questions
What is the best gun in Star Citizen?
At 1000 m it is the Ravager-212 Twin Shotgun, and the best weapon changes with the range you fight at. Sort by alpha instead if you want the hardest single hit rather than sustained damage.
Which Star Citizen weapons can be crafted?
All 133 of the weapons listed here carry a blueprint. Crafting is the only thing that raises damage or rate of fire, and material quality decides how much. The Blueprint Finder covers where to find each blueprint and the materials it needs.
Does crafting increase weapon damage in Star Citizen?
Yes, and it is the only thing that does. Each ingredient slot moves different stats, and only the slot carrying damage will raise it, so a perfect roll on the wrong material changes nothing. Switch to Best crafted above to see the ceiling, and see the Blueprint Finder for which blueprint a weapon takes and what it costs.
What is the highest DPS weapon in Star Citizen 4.10.191?
At 1000 m it is the Ravager-212 Twin Shotgun. Move the range slider and the order changes.
Does DPS account for reloading?
Burst does not, which is the figure other sites publish. 10s fight and Sustained do, using a reload of 4.95 seconds measured from the game's animations.
Do attachments increase damage?
No. None of the 99 attachments in the game changes damage or rate of fire. They buy recoil, spread, zoom and sound. Crafting is the only thing that moves damage.
Why does climate change the numbers?
Ambient temperature changes how fast a weapon builds heat, so 5 of these overheat sooner when it is hot. The Zenith fires eight shots on Daymar and forty on Yela.
Are the paint variants missing?
They are folded into the weapon they belong to, with the finishes named underneath. A different paint has identical stats.
Where does this data come from?
Star Citizen 4.10.191 itself. Nothing here is player tested or copied from another site.
Do not miss my other tools
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Mining Material Finder
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Built from Star Citizen 4.10.191.
