UPCOMING EVENTS:
UEE INVICTUS COUNTDOWN ▼
AREA 18 • BEVIC CENTER
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Star Citizen Beginner Guide 2026 — Starter Ships, Alpha 4.7.2 Price & Basic Training | Citizen Starter Guide
//
INTEL ACTIVE
v4.7 // 2026
BASIC TRAINING // ONBOARDING PROTOCOL

Star Citizen Beginner Guide 2026

Basic Training — Alpha 4.7.2 Starter Ships, Price & Tutorial

NEW RECRUIT PROTOCOL — ALPHA 4.7.2 // 2026 EDITION
Complete walkthrough from HAB to the stars in your first 60 minutes. Covers Engineering, Medical 2.0, Crafting & Blueprints, starter ship pricing, and aUEC earning strategies. Based on CMDR Quattro’s definitive beginner guide.

PU STATUS: LIVE ALPHA 4.7.2 WIPES: ACTIVE PC ONLY — NOT ON STEAM / PS5 VIDEO GUIDE: 4.7 UPDATE
01 //

Welcome to the ‘Verse

Whether you’re a fresh recruit or a long-term lurker finally ready to pull the trigger — welcome to the ‘Verse. In this community, we focus on the Citizen experience: someone who isn’t just here to grind, but to master the mechanics, explore the loops, and carve out their own path.

WHAT IS STAR CITIZEN?

Star Citizen is a persistent sandbox space MMO developed by Cloud Imperium Games — one of the most ambitious games ever made. Players can fly hundreds of ships, trade cargo, mine ore, salvage wrecks, fight in space combat, and explore two star systems: Stanton and Pyro. It is currently in Alpha 4.7.2 — actively playable with regular updates.

Squadron 42 is the standalone single-player campaign set in the same universe — currently in development, not yet released.

Star Citizen is not on Steam, not available on PS5 or console, and may or may not work properly on macOS or Linux from patch to patch. It safest to play on Windows, for the moment practically making it a PC exclusive downloaded through the RSI Launcher from robertsspaceindustries.com. There is no official Star Citizen release date — development continues under a live Alpha model.

ALPHA REALITIES & WIPES

PROGRESSION WIPES: We are in an Alpha state. Your most valuable asset isn’t your aUEC balance — it’s your in-game experience and Situational Awareness. Treat each patch like a new season: what you own might disappear, but what you know makes you a deadlier pilot and citizen of the verse.

BUGS ARE STANDARD: Expect desync, server crashes, occasional broken mechanics & features, and UI glitches — these are normal operating conditions in an Alpha environment. The tips below will help you work around the most common ones.

HARDWARE MANDATE // MINIMUM SPEC CLEARANCE WINDOWS ONLY — NO MAC / LINUX
OS Windows 10 (Latest Service Pack) — 64-bit required
CPU Quad Core — Intel i7 (Haswell or later) or AMD Excavator or later
Must support AVX, AVX2, and FMA3 instruction sets. Processors lacking these will fail to run the game.
GPU 4 GB VRAM minimum — DirectX 11.1 compatible, Vulkan 1.2 support required
Always update to the latest GPU drivers before launching.
nVidia: GTX 1060 or better  |  AMD: RX 5700 / RX Vega 56 / RX 460 or better  |  Intel: A380 / UHD 730 or better
RAM 16 GB minimum
16 GB is the hard floor for stable performance. 32 GB is strongly recommended for 4.7 with Engineering and crafting systems active.
STORAGE 150+ GB SSD — MANDATORY
Installing on a traditional HDD is not supported and will cause game-breaking stuttering, failed asset loads, and severe frame drops. An NVMe SSD is ideal. Do not attempt HDD installation.
KNOWN ALPHA ISSUES & WORKAROUNDS
Quantum Drive Won’t Jump Move your cursor off the target and back onto it. If that fails, hold B to restart the drive. Try flying away from nearby large objects before re-routing. Mid-jump drop-outs can also reset a stubborn route.
Elevator Behaving Oddly Don’t rush in. Wait for the door to fully open, let it close, and reopen before boarding. If one looks wrong, call a different elevator. Patience dramatically improves your odds of a clean ride.
Can’t Drink / Right-Click Broken Drop the drink to the ground first via the inventory UI, then pick it up by holding F. Select “Drink” with your helmet removed. This bypasses the broken right-click path.
Ship Drifting / Floating Away Always press I to power off engines when you leave your ship. Conserves fuel and prevents the ship from drifting upward. Close all ramps and doors to block unwanted visitors.
Random Suffocation / O₂ Loss Keep your helmet on at all times outside of eating. Press Alt+H to quickly stow or re-equip your helmet. Check the ship’s Power MFD to confirm life support is receiving power from the Resource Network.
Inventory Not Responding Double-clicking is more reliable than dragging in 4.7. For the Assets App (tracks gear across all stations) — currently offline but will return. Use the Storage Access kiosk or Freight Elevator in your hangar to recover items at your current location.
TASK // INITIAL AUTHORIZATION CHECK 0/4
Persistent Universe confirmed — Star Citizen & Squadron 42 acknowledged.
Seasonal wipe mechanics understood — knowledge > credits.
Minimum hardware verified — CPU (AVX/AVX2/FMA3), 4GB VRAM GPU, 16GB RAM, 150GB+ SSD confirmed.
GPU drivers updated to latest version — DirectX 11.1 and Vulkan 1.2 support confirmed.
02 //

Selecting a Game Package

Before you step foot in the ‘Verse, you need a ship. Only Starter Packages grant actual game access. Standalone ships are add-ons for players who already own a package. Your first hull will be your daily driver for the first several hours — choose wisely.

INTEL // RECOMMENDED STARTER HULLS

Each ship below has been reviewed in the 4.7 Ultimate Beginner Guide. Timestamps link directly to that section of the video.

Aurora MKII
AURORA MKII
ENTRY COMBAT / LIGHT CARGO
The classic starter reinvented. Compact, durable, and surprisingly capable for early combat and light delivery runs. Best entry point by raw cost.
COMBAT
CARGO
MOBILITY
Drake Cutter
DRAKE CUTTER
EXPLORATION / LONG RANGE
Built for distance. Reliable cargo capacity and great fuel efficiency for long-distance travel between Stanton and Pyro. Pyro-ready out of the box.
COMBAT
CARGO
MOBILITY
PYRO READY
Avenger Titan
AVENGER TITAN
DOGFIGHTER / ALL-ROUNDER
The pilot’s choice. Best dogfighter in the starter category with an internal cargo hold. Exceptional handling makes it the definitive all-rounder for combat-focused recruits.
COMBAT
CARGO
MOBILITY
RECOMMENDED COMBAT
CNOU Nomad
CNOU NOMAD
CARGO / GROUND VEHICLE
Superior cargo space vs Titan, Cutter, and Aurora. Equipped with tractor beam tech for physicalized cargo. Best choice if you want to haul from day one and carry a ground vehicle.
COMBAT
CARGO
MOBILITY
RECOMMENDED CARGO
Cutlass Black
CUTLASS BLACK
MULTI-CREW UTILITY
Best weapons loadout and multicrew turret in the starter lineup. Maximum cargo grid and rugged utility. The top-tier upgrade for players ready to invest in a crew-capable platform.
COMBAT
CARGO
MOBILITY
MULTI-CREW UPGRADE
CCU SYSTEM // CROSS CHASSIS UPGRADES

The CCU system lets you upgrade your starter ship to a more expensive hull at the price difference — not the full ship cost. If you buy an Aurora today, you can later CCU up to a Cutlass Black for the delta cost. This is the most capital-efficient upgrade path and explained at 07:00 in the guide.

WHAT TO LOOK FOR IN A STARTER

PILLAR 01
Cargo Grid
Many missions require moving physicalized items. You need a dedicated cargo grid to secure containers — without it, boxes won’t load or stay in your ship.
PILLAR 02
Habitation
A bed enables Bed Logging — saving your position in space. Internal storage for gear is a major bonus for medical and engineering loadouts.
PILLAR 03
Defense
You need pilot-controlled weaponry capable of handling basic PvE combat encounters. This includes both fixed and gimballed weapons for new pilots.
PILLAR 04
Vehicle Capacity
Ideally, your ship fits a Greycat PTV or Hoverbike. Ground traversal on moons and planets is painfully slow without a personal vehicle.
UPGRADE PATH & SHIP VALUE INTEL

The most expensive Star Citizen ships — flagships like the Idris, Polaris, and Javelin — cost thousands of real dollars and are purchased through the RSI Pledge Store or earned in game normally. You do not need these to enjoy the game or to make progress. For mid-tier upgrades beyond starter ships, the Drake Corsair is one of the most popular multi-crew explorer upgrades — it offers excellent range, crew capacity, and versatility for Pyro operations. The CCU system lets you upgrade your current ship at the price difference, not the full cost.

TASK // SHIP SELECTION STATUS
Starter Package vs. Standalone distinction understood.
Hull utility requirements (cargo, hab, defense, vehicle) verified.
CCU upgrade system knowledge authorized — upgrade path planned.
03 //

Purchasing & Installing SC

Once you’ve selected your hull, follow this exact sequence to secure your account and initialize the client. Deviation from this protocol often leads to purchasing the wrong items or severe performance degradation.

HOW MUCH DOES STAR CITIZEN COST? // PRICING INTEL
$45-60
Starter Package
Entry price for a game package with a starter ship. Includes full game access to the Persistent Universe and Arena Commander.
FREE
Free Fly Events
CIG runs periodic Free Fly events (like Invictus Launch Week 2026) where anyone can play for free and try ships before buying. Watch the RSI site for the next event.
PC ONLY
Not on Steam / PS5
Star Citizen is not available on Steam, Epic, PS5, Xbox, or any console. It is a Windows PC exclusive purchased and downloaded only through the RSI Launcher at robertsspaceindustries.com.
STAR-PTQ3-57MN
50,000 aUEC Starting Bonus
Enter this referral code during account creation to secure an immediate credit bonus — vital for your first gear kits and repairs. Stacks with your 45,000 tutorial reward for a 95,000 aUEC starting position.
ENLIST NOW
01
RSI Pledge Store — Game Packages Only
Navigate to the Pledge Store and select Game Packages. Do not use the “Standalone Ships” section — those are ship-only additions that do not include game access.
02
Package Verification
Select your starter. Before checkout, verify the “Also Contains” list includes Star Citizen Digital Download. If it isn’t listed, you are buying a standalone hull and will be unable to play.
03
Apply Referral Code
During account creation, input referral code STAR-PTQ3-57MN. This secures an immediate 50,000 aUEC bonus — combined with the tutorial reward, you start with 95,000 aUEC total.
04
Client Installation — SSD Critical
After checkout, click the blue Download button on the confirmation screen to get the RSI Launcher. The client is approximately 100GB — you MUST install on an SSD (Solid State Drive). Installing on a traditional HDD causes game-breaking stuttering and load failures.
05
Loading In & Choosing Your Home
Your first launch walkthrough begins at 07:35 in the video guide. The video covers selecting your home location after your character is created.
TASK // PROCUREMENT COMPLETE
Star Citizen Digital Download verified in package “Also Contains” list.
Referral code capital bonus applied at account creation.
SSD installation target confirmed — HDD install avoided.
04 //

Selecting a Home Location

After character creation, you must authorize a Primary Residence. This is your initial spawn point and the persistent storage hub for all your ships, gear, and pledge items. Warning: This choice is locked until the next major patch cycle.

INTEL // STANTON VS. PYRO

At 09:30 in the video, CMDR Quattro covers the best starting system. New players should begin in Stanton — it is more stable, better populated for trading, and has the most comprehensive infrastructure. Pyro offers more dangerous gameplay loops for experienced pilots.

STANTON LANDING ZONE DIRECTORY

MICROTECH
NEW BABBAGE
Snowy, tech-focused corporate city. Popular with players, but isolated at the system’s edge — longer quantum travel times to other planets.
ARCCORP
AREA 18
Full city planet. Extremely dense urban environment. Good shops and the busiest trade hub, but navigation is complex for new players.
CRUSADER
ORISON
Gas giant cloud city. Stunning visual environment, but high atmosphere exit times significantly increase transit overhead for active players.
STRATEGY // THE LORVILLE ADVANTAGE

Because Hurston sits near the sun at the center of the Stanton system, travel times to any other planet are significantly reduced. Spend less time in Quantum and more time in the action. TEASA Spaceport is one of the most intuitive and expansive ports in the game, and the New Deal Dealership gives you direct access to purchasing ships with in-game aUEC from day one.

TASK // RESIDENCY AUTHORIZED
Stanton selected as operational system — Pyro deferred to later.
Primary residence locked at Hurston (Lorville) for system centrality.
New Deal Dealership and TEASA Spaceport access confirmed.
05 //

Completing the Tutorial

CREDIT REWARD

Completing the tutorial grants 45,000 aUEC. Stacked with your 50k referral bonus, you begin with 95,000 aUEC — enough for high-tier gear, med-pens, and early repairs without grinding.

CURRENT PATCH // 4.7.2
Alpha 4.7.2 is the current live build. Key additions include Tier 0 Crafting & Blueprints, Engineering (Resource Network, Cambrio repairs, fire suppression), and the full Medical 2.0 overhaul with injury tiers and the Paramed device.
VIEW PATCH NOTES →
ROADMAP // WHAT’S COMING
The Star Citizen Roadmap tracks upcoming features and patch milestones. Key upcoming systems include Server Meshing improvements, Pyro expansion, and further Engineering and Cargo updates. Check it before each new patch cycle.
VIEW ROADMAP →
INVICTUS LAUNCH WEEK 2026 // FREE FLY EVENT

Invictus Launch Week is Star Citizen’s annual military ship showcase — and the biggest Free Fly event of the year. During Invictus, anyone can create a free RSI account and play Star Citizen at no cost, with daily ship rotations letting you try military vessels before committing. If you’re reading this during the event window, claim your free access here. It’s the best time to try before you buy.

VIDEO CHAPTER INDEX // CLICK TIMESTAMP TO JUMP

ESSENTIAL FIELD TIPS // FIRST HOUR SURVIVAL

SHP
Ship Startup & Power Management
KEY SYSTEM
STARTUP SEQUENCE

Press U for general power, then I to start engines and thrusters. If you can’t take off or control your ship, open the MFD power management screen and confirm power is reaching your engines.

NAV vs. SCM Power Profiles: Both flight modes have separate power profiles that persist once changed. Many ships ship with no engine/thruster power assigned in NAV mode by default — check the MFD every time you switch and redistribute power if controls feel unresponsive.
Weapons & Shield Priority: Maximize power to your weapon group via the power management MFD screen, then push shields as high as possible. Reduce power from life support and other non-critical systems to compensate — just keep your helmet on if you cut life support.
Coolers Are Non-Negotiable: Never eliminate cooler power. You can reduce it slightly, but an overheated ship will see component failures, internal fires, and potential explosion. Always keep cooling online.
Engine Off When Parked: Press I to power down engines before leaving your ship. This conserves fuel and prevents the ship from drifting upward while unattended — a common trap for new pilots on uneven terrain.
Night Vision (LAMP): Most starter ships and single-seater craft have LAMP — a night vision system for flying in dark environments. Activate it with Right Alt + L while seated in the pilot seat with the ship powered on.
FLT
Flight Control & Maneuvering Tips
Never Fly Directly At Targets: Always approach enemies or landing zones from the side. Direct approaches cause collisions and give opponents a clean shot profile. Angle in and use the speed limiter — bound to Right Alt + Scroll Wheel — for precise speed control.
Rapid Deceleration Combos: Drop into SCM by holding B, or trigger landing gear with N — both slow your ship fast. Combine them with X (brake) for maximum deceleration, or boost backwards by holding Shift + S.
HUD Mode Check — Golden Rule: Always glance at the top-left HUD before engaging anything. A clear NAV/SCM indicator tells you your current mode. NAV = zero shields, weapons offline. SCM = combat-ready. Switch early if a fight or tricky landing is incoming.
Landing on Rough Terrain: After landing, confirm your ramps and doors are accessible from ground level before leaving the cockpit. On steep or uneven ground, a poorly positioned ship can strand you outside with no way to reboard.
Visor Wipe: On planets with bad weather or hostile climates (especially microTech), press Alt + X to wipe your visor and restore visibility.
Flashlight: Every helmet in the game has a built-in flashlight — press T to toggle it. Also useful as a quick way to confirm your helmet is actually equipped.
FPS
On-Foot Survival & Gear Tips
Essential Loadout — Leave No Station Without These: Buy and equip a weapon (the P4-AR Rifle is a reliable entry option), a multi-tool with three attachments — tractor beam, Cambio-Lite SRT repair attachment, and OreBit Mining attachment. Also grab a basic space suit minimum before heading out.
Cruz Lux — The Only Consumable You Need: Cruz Lux replenishes both food and hydration simultaneously. Keep a few on you at all times. Commonly found on refinery and cargo decks at stations. Eliminates the need to carry separate food and water items.
Helmet Toggle: Press Alt + H to quickly stow or re-equip your helmet. Stow it only to eat or drink — always re-equip immediately after. Random atmospheric failures and open ship doors can deplete oxygen with zero warning.
Holster Your Weapon: An equipped weapon prevents you from using kiosks, climbing ledges, making long jumps, and interacting with most objects. Holster as soon as a combat encounter ends.
Inner Thought Menu: On almost any object in the game, hold F to bring up contextual interaction options. For example, hold F over a drink on the ground to drink it directly without picking it up first.
Armor Doesn’t Slow You — Weapons Do: Armor has minimal impact on movement speed. If you feel sluggish, stow heavy weapons or tools in your backpack or ship’s local inventory rather than swapping armor sets.
Avoid Unusual Terrain Jumps: Collision and terrain bugs are common. Jumping over uneven surfaces or taking creative shortcuts often results in getting stuck — which forces a respawn and wastes more time than the shortcut saved.
Equip NPC Loadouts: When looting enemies in bunkers, you can replace your undersuit with the NPC’s full outfit — equipping their armor and gear in a single action instead of piece by piece.
NAV
Navigation, Chat & Community Tools
Global Chat: Press Enter to start typing, Enter again to send. Most players are helpful if you ask politely. Press F12 to hide or restore chat at any time.
Cornerstone Universal Item Finder: Use this community tool from day one to locate any item, ship, or piece of equipment anywhere in the verse. Find where it’s sold, copy the destination into your in-game star map, and navigate directly. Paired with the Mining Material Finder on this site, you’ll never need to guess where to source gear.
Store*all Cargo Boxes: Purchasable at cargo decks on any station that has one. Stow items from the ground or your personal inventory directly into these boxes, which attach to your ship’s cargo grid. You can sell the entire box’s contents at once, or carry a box into bunkers and drag loot from the ground directly into it.
City Shortcuts — Lorville & New Babbage: Both cities have external entrances that bypass the main tram systems entirely. In Lorville, multiple alternate routes through the city help you avoid tram congestion. Always look for signage — signs in Star Citizen work like real-world wayfinding and are the fastest way to orient yourself in a new location.
Pad Access at Space Stations: Most stations have landing pads with direct door access to the interior — bypassing the hangar queue entirely. Your ship will be exposed on the pad (theft/griefing risk), but it’s significantly faster for quick restocks and repairs.
Ship Component Looting: Press Right Alt + K inside any ship to unlock its components, then use your tractor beam to remove them. Equip to your own ship or stow in cargo and bring to a station via the cargo elevator.
MED
Medical Beds, Spawn Points & Hunger
C8 Pisces & Cutlass Red Medical Beds: The medical beds aboard these ships can restore hunger and thirst to 99%. Note: the 1% cap means your depletion rate increases slightly compared to starting at full. The tradeoff is convenience during long sessions away from stations.
Ship Medical Beds as Spawn Points: These same beds function as personal spawn points within limited range. Before entering any risky area — bunkers, non-secured zones, contested locations — log yourself into a ship medical bed nearby. A quick respawn to the ship is far less painful than waking up back at your home location.
Emergency Spacesuit: If you die and respawn with no money, the game automatically provides a basic white spacesuit in your local inventory. You will always have a minimum loadout to rebuild from — don’t panic if you lose everything.

4.7 SURVIVAL FAQ

What are the Star Citizen 4.7.2 patch notes?
The full Alpha 4.7.2 patch notes are published on the RSI website at robertsspaceindustries.com/patch-notes. Key additions in the 4.7 cycle include Tier 0 Crafting & Blueprints, the Engineering system (Resource Network, Cambrio repair units, fire suppression), and the Medical 2.0 overhaul with injury tiers, the Paramed device, and updated med-pen mechanics.
Why am I suffocating in my ship?
4.7 has known life support bugs. If a door is open to space it will drain your oxygen. Check the ship’s Power MFD to ensure the Resource Network is powering life support, check all doors are sealed, and keep your helmet on at all times until you’re in a pressurized environment.
Why can’t I shoot or use shields?
You are likely in NAV Mode. Shields and weapons only function in SCM Mode. Switch modes with your Master Modes keybind. Full explanation at 39:30.
Why is my vision blurry or dizzy?
You’ve likely overdosed on Med-Pens. Check the BDL (Blood Drug Level) indicator in your MobiGlas. Using too many stimulants or analgesics stacks drug levels and causes vision impairment. Explained at 24:55.
My inventory isn’t responding to drags.
Double-clicking is more reliable than dragging in 4.7. Use double-click to move items between Personal and Local inventory. Full inventory walkthrough at 14:00.
TASK // VIDEO COMPREHENSION
Tutorial sequence viewed — MobiGlas, gear, and survival mechanics understood.
Medical 2.0 system initialized — BDL tracking and Paramed device understood.
Master Modes flight system confirmed — SCM vs. NAV distinction clear.
Medical spawn set at Everus Harbor clinic insurance terminal.
06 //

What Now? Station Operations

Congratulations, Citizen. You have cleared the tutorial and reached orbital space. Your first priority is to stabilize your presence at Everus Harbor — this bypasses the long atmospheric exit times of Lorville and puts you seconds from action.

PRIMARY OBJECTIVE // SET YOUR SPAWN

CLINIC TRANSFER MANDATORY: Immediately locate the Clinic on the station’s Galleria or Cargo deck. Use the Insurance Terminals to “Transfer Imprint” to this facility. If you die, you will respawn at the station — not back in Lorville. This is the single most important action after landing. See 47:51 in the video.

ADVANCED SYSTEMS // CLICK TO EXPAND

ENG
Ship Engineering (4.7 New System)
48:54 →
Resource Network: Your ship’s power flows through a Resource Network. Check the Power MFD to ensure life support, weapons, and shields are receiving adequate resources. Engineering terminals let you redirect power manually.
Cambrio Repair Units: Physical hull repairs are done with Cambrio repair units — carry them in your personal inventory. Target damaged hull sections and activate the repair tool to restore integrity in the field.
Fire Suppression: 4.7 introduces active fire systems. If your ship takes heavy damage, internal fires can ignite. Locate fire suppression panels on the engineering deck and activate them before fires compromise components. See 52:00.
Solo Engineering Tips: Prioritize life support and power distribution first. Weapons second. Hull plating is cosmetic — don’t waste Cambrio on surface damage mid-combat. Full pro tips at 55:11.
Soft vs. Hard Death: Soft death means your ship is disabled but intact — it can be repaired or claimed. Hard death destroys the ship. Understanding this distinction affects how aggressively you can push combat. Explained at 45:41.
MED
Medical 2.0 — Injury System
22:12 →
4.7 OVERHAUL

Medical 2.0 significantly changes how injuries and healing work. The old “use a med-pen to heal everything” approach no longer works. Different injury tiers require different treatment methods.

Injury Tiers: Injuries now have severity tiers — minor (treatable with med-pens), serious (requires a medical bed), critical (requires hospital treatment). Attempting to treat a high-tier injury with a basic pen won’t fully heal you.
Med-Pen Attachments: Med-pens can accept attachments for different treatment profiles. Buy appropriate attachments from medical kiosks. Full walkthrough at 22:31.
BDL (Blood Drug Level): Every med-pen use raises your BDL. Overdosing causes vision blur, nausea, and impaired movement. Monitor your BDL in MobiGlas and allow time to metabolize before stacking more stimulants. See 24:55.
Paramed Device: Advanced handheld medical scanner for diagnosing injury tiers and administering targeted treatments. Essential for multi-crew or medic roles. Covered at 24:55.
Ship Medical Beds: Ships with onboard medical beds (e.g. Hull C, Cutlass Red, Apollo) can treat injuries in the field without returning to a station. Med-Gel restores health in extended treatment sessions. See 28:40.
CRF
Tier 0 Crafting System (4.7 New)
1:01:36 →
NEW IN 4.7

The Tier 0 Crafting system introduces blueprint-based item creation to Star Citizen. This is the foundation for player-driven manufacturing in future patches.

Blueprints: Crafting requires blueprints — found in the world, purchased from kiosks, or traded with other players. Each blueprint specifies the materials and quantities needed. Check the Blueprint Finder tool for crafting routes.
Crafting Stations: Crafting is done at dedicated stations in cities and space stations. You must carry the required raw materials in your inventory and interact with the crafting terminal.
Priority Items to Craft: Focus on consumables first — med-pens, food, and utility items. These have the fastest ROI for early-game players versus crafting expensive equipment that can be bought.
Material Sourcing: Raw materials come from mining, salvage, and planetary surface collection. The Pyro RYT Multi-Tool (see 20:05) is essential for collecting surface materials.
INS
Ship Insurance & Claiming
55:48 →
Claiming a Ship: When your ship is destroyed or lost, go to any ASOP terminal and file an insurance claim. There’s a wait timer based on your insurance tier — Standard Insurance (included with starter packages) has the longest timer.
LTI (Lifetime Insurance): Some ships on the pledge store include Lifetime Insurance — zero claim wait time. This is a convenience feature, not pay-to-win. Standard Insurance is viable for all gameplay.
Component Recovery: Upgraded components (weapons, shields, engines) that were installed on a destroyed ship may not be recovered. Store custom components safely before combat when possible.
Claim Expediting: You can pay aUEC to expedite a claim and skip the timer. Keep a reserve of ~50,000 aUEC for emergencies to avoid being grounded.
PYR
Jumping to Pyro System
1:05:22 →
HIGH RISK ZONE

Pyro is a lawless system with significantly higher risk than Stanton. Only travel there once you have stable income, good gear, and confident flight skills.

Stanton Gateway: The Pyro Jump Point is located in the outer reaches of Stanton. Quantum travel to the jump point and align your ship to enter the tunnel. No special equipment needed — any quantum drive can traverse it.
Night Vision: Pyro is significantly darker than Stanton. Equip Night Vision gear before jumping. Flying at night and using night vision is explained at 59:19.
Ruin Station: Your first stop in Pyro should be Ruin Station for refueling and setting a medical spawn. Do not fly deep into Pyro without a spawn point set in the system.
Drake Cutter Advantage: The Drake Cutter’s long-range fuel efficiency makes it particularly suited for Pyro exploration compared to shorter-range starters.

INDUSTRY LOOP BREAKDOWN

LOOP // ALPHA
Resource Extraction
Scan surfaces for ore deposits using your ship’s scanner. Fracture rocks by managing laser power levels. Extract processed ore for refining and sale.
RECOMMENDED: Prospector · Golem · MOLE
1:00:57 →
LOOP // BETA
Hull Reclamation
Locate derelict ships. Strip hull plating or munch structural frames into RMC using salvage beams. Tractor usable components. High risk, high reward.
RECOMMENDED: Vulture · Reclaimer · Salvation
1:00:57 →
LOOP // GAMMA
Logistics Hauling
Buy low / sell high or accept Hauling Contracts via MobiGlas. Use Cargo Elevators to physically load containers onto your ship’s grid. Best entry income loop. The Hull C is the gold standard large hauler — work toward it after the RAFT.
RECOMMENDED: RAFT · Nomad · Hull C · HULL Series
57:10 →
STRATEGY // THE RENTAL LEVERAGE LOOP

Do not try to save for a 2-million aUEC ship immediately. Complete two Hauling missions for ~100,000 aUEC, then rent a Prospector or RAFT at Vantage Rentals (Lorville) for ~70,000 aUEC/day. A single day of dedicated mining or heavy hauling in a rented ship can net 500,000+ aUEC — exponentially speeding up your path to permanent ship ownership. Full progression breakdown at 1:00:22.

SHIP IMPOUND // WHAT IT IS & HOW TO AVOID IT

If you commit crimes (illegal cargo, attacking players in monitored space) your ship can be impounded by Crusader Security. To retrieve an impounded ship, go to an ASOP terminal and pay the impound fine — costs scale with your crime stat level. The easiest way to avoid impound is to stay in Stanton’s safe zones until you understand the legal system, and never carry stolen cargo into a secure landing zone.

STAR CITIZEN BLUEPRINTS & CRAFTING

Alpha 4.7.2 introduced Tier 0 Crafting — blueprint-based item manufacturing. Blueprints drop in the world, appear at kiosks, or can be traded between players. Each blueprint specifies the required raw materials and quantities. Use the Blueprint Finder tool on this site to locate any blueprint and plan your crafting routes before grinding materials.

SHIP DEALERS // WHERE TO BUY YOUR NEXT HULL

Once you’ve accumulated enough aUEC, head to New Deal Shipyard in Lorville for the widest selection of in-game purchasable ships. For premium or limited ships, check the Pledge Store and use the CCU system. Full ship dealer guide at 1:05:05.

TASK // ONBOARDING SEQUENCE COMPLETE
Medical spawn set at Everus Harbor — no more respawning in Lorville.
Engineering system understood — Resource Network and Cambrio units ready.
Industry career path selected — hauling, mining, or salvage loop initialized.
Rental leverage strategy confirmed — Prospector/RAFT rental queued at Vantage Rentals.
ONBOARDING SEQUENCE COMPLETE
READY TO BEGIN YOUR JOURNEY?
Start with 50,000 bonus aUEC using the referral link below.
[ ENLIST_TODAY_CITIZEN ]
07 //

Controls Reference

Default keybinds sourced from the Star Citizen Wiki — Guide:Controls. The game uses almost every key multiple times across three control modes: On Foot, Flight, and EVA. All binds can be rebound via ESC → Options → Key Bindings.

REBIND TIP

Export your custom layout at any time via the in-game console: pp_rebindkeys export all mybindings — saves an XML file you can back up or share with other players.

CHARACTER CONTROLS
Walking around on planets, moons, stations, and the interior of ships.
MOVEMENT
Move ForwardW
Move BackwardS
Strafe LeftA
Strafe RightD
JumpSpace
Run / SprintL-Shift
Lean LeftQ
Lean RightE
Crouch (Toggle)L-Ctrl
Prone (Toggle)X
Interact / Inner ThoughtF
WEAPONS & ITEMS
Equip Sidearm1
Equip Primary Weapon2
Equip Secondary Weapon3
Equip Gadget / Multi-Tool4
Equip Melee5
Unarmed Combat0
Reload WeaponR
Holster Weapon / UtilityHold R
Equip GrenadeG
Equip Med-PenC
Wipe Helmet VisorL-Alt+X
Suit Light / Flashlight (Toggle)T
Toggle HelmetL-Alt+H
Personal InventoryI
Controls for movement in zero gravity — Extra-Vehicular Activity.
ZERO-G MOVEMENT
Fly ForwardW
Fly BackwardS
Strafe LeftA
Strafe RightD
Roll LeftQ
Roll RightE
Thrust UpSpace
Thrust DownC
Boost (EVA Afterburner)L-Shift
BrakeX
Your MobiGlas is a holographic wrist computer used to manage missions, health, contacts, and the star map.
MOBIGLAS APPS
Open MobiGlas (Toggle)F1
Starmap (Toggle)F2
Contacts (Toggle)F11
Chat (Toggle)F12
Open Chat / Send MessageEnter
Camera and freelook controls, including advanced camera mode positioning.
CAMERA CONTROLS
Cycle Camera ModeF4
Look Around / Freelook (Toggle)Z
Cam Move RightHold F4+
Cam Move LeftHold F4+
Cam Move ForwardHold F4+
Cam Move BackwardHold F4+
Cam Move UpHold F4+PgUp
Cam Move DownHold F4+PgDn
Save Cam PositionHold F4+Hold Num 1–9
Load Cam PositionHold F4+Num 1–9
Reset Cam PositionHold F4+Num *
SHIP CONTROLS
Main controls for flying your ship. NAV mode enables Quantum Travel — SCM mode enables weapons and shields.
THRUST & MOVEMENT
Throttle UpW
Throttle DownS
Strafe LeftA
Strafe RightD
Roll LeftQ
Roll RightE
Boost / AfterburnerL-Shift
Space BrakeX
Speed LimiterMouse Wheel
Lock Pitch / Yaw (Toggle)R-Shift
Cruise Control (Toggle)C
Coupled / Decoupled Mode (Toggle)L-Alt+C
SHIP SYSTEMS
Flight ReadyR
General Power (Toggle)U
Engine / Thrusters (Toggle)I
Ship Lights (Toggle)L
LAMP Night Vision (Toggle)R-Alt+L
Landing Mode (Toggle)N
Request Landing / Take OffL-Alt+N
Auto LandHold L-Ctrl
Toggle Quantum Travel ModeB
Activate Quantum TravelHold B
Exit SeatHold Y
Look Around (Freelook)Z
Unlock Ship ComponentsR-Alt+K
MFD Page FwdL-Alt+E
MFD Page BackL-Alt+Q
Offensive combat controls. Weapons and missiles only function in SCM mode — check your HUD if firing isn’t working.
WEAPONS & MISSILES
Fire Weapon Group 1 / Launch MissileLMB
Fire Weapon Group 2 / Cycle Missile TypeRMB
Missile Operator Mode (Toggle)MMB
Cycle Gimbal AssistG
Increase Armed MissilesCycle G
Reset Armed MissilesL-Alt+G
Controls for defending your ship. Redirect shield strength to specific facing to tank incoming fire from that direction.
COUNTERMEASURES
Deploy Noise (Flares)J
Deploy DecoyHold H
SHIELD FACING
Raise Shield — FrontNum 8
Raise Shield — BackNum 2
Raise Shield — LeftNum 4
Raise Shield — RightNum 6
Raise Shield — TopNum 7
Raise Shield — BottomNum 1
Reset Shield (All Equal)Num 5
Change your ship’s power distribution between weapons, thrusters, and shields. Keep coolers powered or risk component failure and fires.
SYSTEM TOGGLES
Power — All (Toggle)U
Power — Thrusters (Toggle)I
Power — Shields (Toggle)O
Power — Weapons (Toggle)P
POWER DISTRIBUTION
Raise Power → WeaponsF5
Raise Power → ThrustersF6
Raise Power → ShieldsF7
Reset Power DistributionF8
Choose which ship to target. Pin up to three targets for rapid switching during combat.
TARGET LOCK & PINS
Lock / Unlock TargetF8
Lock Pin 11
Lock Pin 22
Lock Pin 33
Set Pin 1L-Alt+1
Set Pin 2L-Alt+2
Set Pin 3L-Alt+3
Cycle Attackers4
Cycle Hostiles5
Cycle Friendlies6
Controls when operating a mining ship such as the Prospector or MOLE. Manage laser power carefully — over-energising a rock will destroy it.
MINING CONTROLS
Toggle Mining ModeM
Fire Mining LaserLMB
Switch Mining LaserRMB
Increase Laser PowerL-Alt+Wheel ↑
Decrease Laser PowerL-Alt+Wheel ↓
Cycle Laser GimbalG
Mining Consumable Slot 1L-Alt+1
Mining Consumable Slot 2L-Alt+2
Mining Consumable Slot 3L-Alt+3
Jettison CargoL-Alt+J
Controls when operating a salvage ship such as the Vulture or Reclaimer. Use beam spacing to maximise RMC yield per pass.
SALVAGE CONTROLS
Toggle Salvage ModeM
Salvage GimbalG
Cycle Salvage ModifiersRMB
Relative Beam SpacingL-Alt+Mouse Wheel
Salvage Beam Axis ToggleL-Alt+RMB
Increase Beam SpacingNo default bind
Use your ship’s scanning capabilities to detect ore deposits, ships, and points of interest. A narrower scan angle gives more detail; wider gives broader coverage.
SCANNING CONTROLS
Toggle Scanning ModeV
Scanning Ping (Hold)Hold V
Activate Scan / ConfirmLMB
Increase Scanning AngleWheel ↑
Decrease Scanning AngleWheel ↓
Increase / Decrease Ping AngleNo default bind
GROUND VEHICLES
Basic controls for ground vehicles such as the Ursa Rover, Cyclone, and Ranger. Hoverbikes use the same layout.
VEHICLE CONTROLS
Drive ForwardW
Drive BackwardS
Turn LeftA
Turn RightD
BrakeX
BoostL-Shift
Exit SeatHold Y
FLIGHT TERMINOLOGY // GLOSSARY
IFCS
Intelligent Flight Control System. Your ship’s onboard computer that assists with flight stability and safety across all modes.
SCM
Space Combat Maneuver. Normal flight mode for travel, debris navigation, and combat. Weapons and shields are active. Speed varies by ship size (75–350 m/s).
NAV MODE
Navigation mode. Enables Quantum Travel. Shields and weapons go offline — you are completely vulnerable. Switch to SCM early if a fight is incoming.
PRE (Preventative)
Activated when landing mode is toggled. Severely limits max speed and turning rate to make landing and docking easier. Speed capped at 30 m/s.
COUPLED / DECOUPLED
Coupled: ship flies like an aircraft — thrusters auto-correct direction. Decoupled: Newtonian movement — ship continues in any direction until you thrust otherwise. Toggle with L-Alt + C.
AFTERBURNER / BOOST
Afterburner uses a separate fuel tank for higher speeds — max is ~2x SCM speed, scaled to throttle setting. Boost mode increases thruster power but disables G-Safe.
ESP
Enhanced Stick Precision. Dampens your inputs when the targeting reticle is near the target — prevents overshooting. Can be toggled off for experienced pilots.
VTOL
Vertical Take-Off and Landing. Provides direct upward thrust for rapid lift-off, hover stability, and controlled vertical movement independent of main thrusters.
GIMBAL LOCK
Also known as Interactive / Relative Mode. Fixed weapons point straight ahead and require ship maneuvering to aim. Gimballed weapons aim at mouse cursor with aim assist but less damage.
G-SAFE / COMSTAB
G-Safe limits turn rate and acceleration to prevent G-force blackout. COMSTAB (Command Level Stability) is the overarching stability system. Both are managed by IFCS automatically.
SOURCE

Controls data sourced from the Star Citizen Wiki — Guide:Controls (last updated March 2025). For the latest changes always check in-game via ESC → Options → Key Bindings, as patches may alter defaults.

CITIZEN STARTER GUIDE // TERMINAL v4.7.2026 MAINTAINED BY CMDR QUATTRO Star Citizen® is a trademark of Cloud Imperium Rights LLC

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